AI Insights · Timothy · April 2025
Top 5 Golf Games Performance in the Middle East, Q1 2025
Explore the performance of the top 5 golf games on a unified platform in the Middle East during Q1 2025, with data-driven insights from Sensor Tower.
The first quarter of 2025 showcased notable trends in the performance of leading golf games across the Middle East, as captured by Sensor Tower. Here's a breakdown of each app's performance metrics:
Golf Clash - Golfing Simulator by Electronic Arts experienced fluctuations in its weekly revenue, peaking at approximately $6.1K in early February and closing the quarter around $2.7K. Download trends varied, with a high of 1.4K downloads in early January. Active users showed a steady increase, reaching about 5.8K by the end of March.
Golf Rival - Multiplayer Game from Zynga Inc. had a fairly consistent revenue stream, hovering between $1.9K and $2.7K throughout the quarter. Downloads fluctuated, with a notable surge to 1.1K in late March. Active users peaked at 2.6K mid-January before seeing a slight decline, ending at approximately 1.7K.
Golf Battle by Miniclip.com recorded a peak revenue of $1.4K in early March, with downloads reaching a high of 2.4K in early January. The game maintained a strong active user base, starting at 21.6K and tapering to about 18.8K by the quarter's end.
Ultimate Golf! also from Miniclip.com, saw its revenue begin at $709 and fluctuate slightly, closing at $587. Downloads peaked at 668 in mid-March, while active users started strong at 11.2K, dropping to 9.2K by the end of March.
Fairway Solitaire - Card Game by Big Fish Games, Inc. experienced modest revenue, peaking at $552 at the start of the quarter. Downloads remained low, with a peak of 64 in early February, while active users remained stable, ending at 228.
These insights highlight the dynamic landscape of mobile golf games in the Middle East. For more in-depth analysis and data, visit Sensor Tower's website.